Sunday, May 20, 2012

21st Century Learner


The article “Teaching the 21st Century Learner” brings out some valid points about the difference between the learners of the present and those of yesteryears. It points out the technological developments that have taken place in the recent years and how it has impacted on the lives of the younger generation. It also discusses the changes that can be made to make learning more attractive for the modern student.

“Authentic Learning for the 21st century” focuses on how learning can be enhanced by focusing on real life problems and how the knowledge gained can help with their solution. The method to incorporate these lifelike scenarios in the preset learning scheme is by using technology. The author then further elaborates on how various forms of technology is being used at different institutions around the globe to amalgam these concepts into their teaching process. Lastly the article discusses the effectiveness and importance of such learning methodology.

 I do tend to agree with most of the points raised in these two articles. It is indeed true that learners and their perceptions towards learning have changed and hence it is imperative for educator to adapt to the mode of delivery of learning. Educational technology has become as integral part of the learning-teaching process and it is found to be utmost beneficial for the learner in the 21st century.

Wednesday, May 9, 2012

Gamification - An interesting read

The article by Rick Raymer makes interesting reading as it compares educating to game play in video games. I find this comparison amusing for two reason. Firstly, for most of our studying at home competes for time with lots of other activities, video games being one of them. Hence we are taking inspiration from one of the competitors. Secondly, I myself am a gameaholic so i could relate to almost all the terminology and scenarios that the author mentions.

Couple of ideas that I found worth using are as follows

The non linear progression of courses can provide students with flexibility and will give them more control over their learning ability.

The measurement of progress using graphics or character upgrades is something that will catch on with the students very easily and I think they would be able to relate to it better.